Cut, Scan, Mill, Print, Render, Tweak, Shuffle, Repeat

Cut, Scan, Mill, Print, Render, Tweak, Shuffle, Repeat

Cut, Scan, Mill, Print,
Render, Tweak, Shuffle, Repeat

Fun Facts
Advanced
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At the Studios for Art & Design Research (SADR), students learn how to make the digital physical, and vice-versa. Digital fabrication equipment such as laser cutters, CNC routers and 3D printers transform vector graphics and 3D models into tactile objects—while 3D scanners perform the opposite.  

Cut, Scan, Mill, Print, Render, Tweak, Shuffle, Repeat is an exploration of these digital and analog technologies, featuring work by SADR staff that reconciles these two increasingly intermingled worlds. Analog artworks are digitized; digital works are physicalized. These artworks are re-digitized or re-physicalized ad infinitum—each time being improved, edited or otherwise transformed. At which point is the work finished? The opportunity for manipulation is endless. 

Cut, Scan, Mill, Print, Render, Tweak, Shuffle, Repeat is presented in partnership with Urban Arts Space's Hybrid Arts Lab, a multi-venue learning lab that experiments with how art is imagined, made, viewed and understood.  

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Artists

Nathan Gorgen 
Instructional Lab Manager, Studios for Art & Design Research 

Andrew Frueh 
Instructional Lab Supervisor, Studios for Art & Design Research 

Molly Jo Burke
Graduate Fellow, Arts Administration, Education and Policy 

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Media
revolve wave
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Nathan Gorgen, Molly Jo Burke, and Andrew Frueh

Revolve Wave
Digital Illustration
2021

This piece was assembled and colored by Nathan using 3d models he derived from “the claw,” a 2 dimensional form created by Andrew when he simplified the surface texture of a 3d scan taken from a sculpture by Molly and Nathan.  The background is derived from a photograph taken by Molly with a flat-bed scanner, of 3d printed sculptures created by Andrew again based off of “the claw.”

 

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 Nathan Gorgen, Molly Jo Burke, and Andrew Frueh

Revolve Wave Time-Lapse
Video
2021
00:00:22
 

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Conte Claw Revolve

Nathan Gorgen, Molly Jo Burke, and Andrew Frueh

Conte Claw Revolve
Digital Illustration
2021

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Nathan Gorgen, Molly Jo Burke, and Andrew Frueh

Conte Claw Revolve Time-Lapse
Video
2021
00:00:36

 

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Cut Claw Revolves

Nathan Gorgen, Andrew Frueh, and Molly Jo Burke

Cut Claw Revolves 
Digital Illustration
2021

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Nathan Gorgen, Andrew Frueh, and Molly Jo Burke

Cut Claw Revolve Time-Lapse
Video
2021
00:01:06
 

The background of this piece is a UV map of the bark texture on the aforementioned sculpture originally scanned at the genesis of this project.

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Andrew Frueh 

Claw Stencil with Extrusion
Video
2021
 

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Andrew Frueh 

Claw Revolve with Sphere
Video
2021

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Andrew Frueh

Bark Transfer with Liquid
Video
2021 
 

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Andrew Frueh

Double Garlic Extrusion from Claw
Live 3D Model
2021 
 

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Andrew Frueh

Spiraled Bark from Claw
Live 3D Model  
2021

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Shape D Gradient
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Nathan Gorgen, Andrew Frueh, and Molly Jo Burke

Shape D Gradient
Digital Illustration
2021

The 3D models in this pattern were developed by Andrew from “the claw,” and arranged and colored by Nathan.

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Shape H on OSB

Nathan Gorgen, Andrew Frueh, and Molly Jo Burke

Shape H on OSB
Digital Illustration
2021

 

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Nathan Gorgen, Andrew Frueh, and Molly Jo Burke

Shape H on OSB Time-Lapse
Video
2021
00:01:28

The 3d model upon which Nathan’s drawings in this piece are based were also developed by Andrew from “the claw.”

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Cut, Scan, Mill, Print, Render, Tweak, Shuffle, Repeat is presented in partnership with Urban Arts Space's Hybrid Arts Lab, a multi-venue learning lab that experiments with how art is imagined, made, viewed and understood.